A leader in the computer graphics field since 1968, Evans & Sutherland develops and manufactures hardware and software for highly realistic visual systems that produce vivid 3D graphics and synthetic environments. Evans & Sutherland's product offerings include a full range of high-performance visual systems for simulation, training, and virtual reality applications, as well as graphics accelerator products for workstations and personal computers. E&S is headquartered in Salt Lake City, Utah, on a 36-acre campus in the University of Utah Research Park. E&S also has offices in Boston, MA; Orlando, FL; Beijing, China; Horsham, England; Munich, Germany; and Tokyo, Japan.
Headquarters Salt Lake City, Utah USA Web Site http://www.es.com President and CEO James R. Oyler Vice President and CFO William Thomas Financing E&S became a publicly owned company in 1978. Common stock is traded under the NASDAQ symbol ESCC. Revenues Fiscal 2001 revenues were $145.3 M Employees 650 worldwide BUSINESS UNITS Evans & Sutherland is organized into three business units serving a worldwide customer base:
Evans & Sutherland provides a broad line of visual system products and related services for use in simulators and trainers for military, commercial, and entertainment applications. E&S's visual systems create dynamic, high-quality, out-the-window scenes that represent the view vehicle operators see when performing tasks under actual operating conditions. The company's visual systems are an integral part of full mission simulators, which incorporate a number of other components, including cockpits or vehicle cabs and large hydraulic motion systems. Evans & Sutherland's visual systems are made up of image generators, synthetic environments, and display systems. In addition to hardware and software, E&S also offers image database development and development tools, integration, installation, and support services. E&S new product are based on its Universal 3D Architecture. Building upon its 28 years of graphics expertise, E&S has created a family of products that meets the needs of developers and users of highly realistic synthetic environments. At the core is an open structure based on Intel architecture, with front end computation controlled by the Windows NT operating system. This product strategy easily scales with technology improvements and supports widely available software. Industry standard technologies used in the E&S Universal 3D Architecture include:
Worldwide customers using E&S products include most major airlines, U.S. and international armed forces, NASA, aerospace companies, film and video studios, national laboratories, museums, planetariums, science centers, location-based entertainment centers, and pharmaceutical companies. E&S also provides graphic accelerator products to Digital Equipment Corporation, Hewlett-Packard, and Mitsubishi.
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